Pay for the seconds you render.
Generation costs real GPU time, so Pixel runs on credits. One credit ≈ one second of finished video. Plans are illustrative.
Starter
Free
60 credits / month
- Films up to 1 minute
- 720p export
- 3 saved projects
- Pixel watermark
- Bring your own model key
Creator
$24/mo
1,500 credits / month
- Films up to 5 minutes
- 1080p export · no watermark
- Unlimited projects
- Parallel render queue
- Voice + music tracks
Studio
$79/mo
6,000 credits / month
- Everything in Creator
- 4K · 60fps export
- Priority GPU queue
- Team workspace
- Bring your own keys
How credits work
Simple math: seconds in, credits out.
1 sec
= 1 credit, any model
~8 sec
average scene
3 min
≈ 180 credits per film
Questions
Before you start.
On the free tier you can use the built-in mock engine to learn the flow. To render real video you connect a provider key (Runway, Luma, Kling, etc.), which stays in your browser.
Monthly credits reset each cycle. Yearly plans bank a larger pool you can spend across the year.
Yes — Pixel assembles it from many short seed-locked scenes and stitches them. No single model outputs five minutes in one shot; the orchestration is the product.
The starter tier is free forever. Paid plans are billed monthly or yearly and can be cancelled any time.